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Advanced [show]


Drogo Clinton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Disease, Antagonistic. Bonds: Family, Mentor, Rich. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Clinton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Chrysoberyl (60 gp). Moss agate (4 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs


Norman Marlowe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean blue cloak covering his clean studded leather and is in decent physical shape. His auburn hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Joker. Flaws: Mundane. Bonds: Attractive, Debt. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Norman Marlowe, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Amber (90 gp). Violet garnet (600 gp). Brown-green garnet (90 gp).


Social Check DCs


Peter Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the north to a Shoemaker, Peter learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Peter Allerton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a moderate pudge and is not very fit. His silver hair is matted, messy, and big. His eyes are gray and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Miner job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Gerald Wentworth, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 sp. 1 Climber’s kit. 1 Hourglass. 1 Hourglass.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a colorful flower in his blonde hair. His eyes are blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Opinionated, Artistic. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Godfrey Mori, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)18 (+4) 8 (-1)11 (+0)
Skills Athletics +3, History +6
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6

Possessions: 300 gp.


Social Check DCs

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