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NPC Generator

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Advanced [show]


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright blue suits and hats. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bertram was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Miner again; and an old rival family wants him found

Flaws: Antagonistic, Addict. Bonds: Family, Job. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Bertram Sydney, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Brady, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to loving parents in a slum to the east. He has had some formal writing training, and achieved minor success. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and doesn't want to be a unemployed and was forced into it by his family

Ideals: Pacifist, Artistic. Bonds: Attractive, Family, Poor. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Rolf Brady, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 8 (-1)8 (-1)
Skills Performance +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 2 Alchemist’s fire. 4 Holy water.


Social Check DCs


Miles Garfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Miles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a mayor and was forced into it by his family

Ideals: Professionalism. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Miles Garfield, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Lance Weston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His chestnut hair has been sun bleached extensively. His thin eyebrows rest above his beady amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: Lance was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Weston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. Smoky quartz (70 gp). Malachite (9 gp).


Social Check DCs


Theodoric Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and carries glaives. He has a brown handlebar mustache and slicked back brown hair. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Theodoric Beitz, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Star ruby (900 gp). Golden yellow topaz (800 gp).


Social Check DCs

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