Alex Kimberly, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white armored body suit, with a simple tan line shooting up and back down. His brown hair is still thick. He tend to wears goggles to shield his eyes.
Personality: Alex wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. When Alex reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 16 (+3) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly swords and ceremonial daggers. He has auburn hair. His eyes, though not visible through his cowl, are brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born to loving parents in a slum to the south. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge; and a rival would like him out of the picture
Ideals: Philantrophist. Bonds: Poor, Criminal record, Enemies, Military. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Theobald Kendall, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. His black hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with writing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal writing training, and achieved minor success. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and money/treasure
Ideals: Artistic. Bonds: Attractive, Rich, Nature, Job. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
Aldous Winchester, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy black suit. He keeps his blonde hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Theodoric Bentley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a hunchback. His hair is long and golden with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He has blue eyes and a blue hat with a black feather.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Marshal business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business; and he feels threatened by others
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 1 Half-Plate. 1 Chain shirt.
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