Percival Huckabee, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with white slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his golden hair. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.
History: Percival was born in the north. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To clean up the streets; and he feels threatened by others
Ideals: Professionalism, Persistence. Flaws: PTSD. Bonds: Attractive. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 10 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Roger Gladstone, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and dresses in white turtlenecks beneath a tan coat with black slacks. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with painting.
History: When he was but 7 years old his parents immigrated from the west. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 600 gp. 1 Good lock. 1 Superior lock. 1 Simple lock. 1 Silver holy symbol.
Cory Home, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the west to a Painter, Cory learned a great deal about his mother's area of expertise. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Fighting. Bonds: Attractive, Job, Military. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Buckler. 1 Darkwood Buckler.
Justin Ansley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey cloak and cross-gartered black stockings. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 4000 cp. 1 Half-Plate. 1 Darkwood Shield. 1 Buckler.
Randal Garrick, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey cloak. He keeps his white hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He became a Shepherd soon after.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, In love, Mentor, Job. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Thieves’ tools.
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