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NPC Generator

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Advanced [show]


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green coat over a blue low-cut shirt, and a small hat upon his head. He wears his hair in dreadlocks. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Simon was born the youngest of three triplets. While studying, he fell in love. They married and had a son. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and regain custody of his son

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, In love, Job. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Simon Merton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Chrysoprase (70 gp). Smoky quartz (70 gp).


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple black robe with blue stripes complete with hood. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears his blonde hair down. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Don managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Rich, Criminal record, Military, Guardian. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Don Wentworth, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 15 (+2)9 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Tiger eye turquoise (13 gp). Deep green spinel (120 gp). Smoky quartz (30 gp). 1 Minor magic item.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Religious, Poor. Occupation: Miner

Voice: Raspy

Attributes [hide]

Trym Asheton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Geoffrey was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Coombs, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His eyes are violet and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the north. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers.

Flaws: Shy. Bonds: Enemies, Immigrant, Family. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Ralf Melancon, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp).


Social Check DCs

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