Alex Clare, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy red hair. His eyes, though not visible through his cowl, are gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.
History: Alex was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Human people.
Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Cook
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Gerald Warwick, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He very much looks the part of a Tailor. His tied-back hair is silver. His half smiles and gray eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He invites people to come help in his community garden.
History: Gerald was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tailor for hire.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Disciplined, Philantrophist. Bonds: Job, Attractive. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (500 gp). Solid gold idol (800 gp).
Ernest Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with white highlights, and long tan pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Ernest was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and he has decided he is irredeemable
Flaws: Ugly, Depressed. Bonds: Adventurer, Criminal record, Family, Nature. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp. Alexandrite (500 gp). 1 Superior lock.
Randal Coombs, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With a patchy red beard and wild red hair. His hazel eyes are slightly larger than normal.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: To prove his worth to the world; and wants to open a new tavern
Flaws: Racist, Addict, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Don Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel deerstalker hat and pastel clothes. He has shaved his head bald. He has hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Joker. Flaws: Lazy. Bonds: Rich, Military, Family. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 24000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
