Alex Preston, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His silver hair and beard is wavy and long. He has several tiny aquamarine earrings on each ear.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast forest. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Miner soon after.
Motivation: He seems to be bored by most things; and he feels that his past leaves him morally obligated to help
Flaws: Insane, Mundane. Bonds: Rich, Criminal record, Nature, Job. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp.
Wymar Warwick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has wavy white hair. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2300 sp.
Chad Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and sports tan clothing, slightly heavier than average wear. His golden hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Chalcedony (40 gp). Chrysoprase (40 gp). Chrysoberyl (110 gp).
Don Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He very much looks the part of a Beggar. He wears his chestnut hair down. His eyes are hazel and catlike.
Personality: Eccentric and domineering, Don will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Don took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Opinionated, Gifted. Bonds: Job. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
Manfred Southey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Carpenter again; and he is greedy
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant, Job. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
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