Heward Windsor, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is short and black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: The child of a Unemployed, who enjoyed hunting, Heward was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Racist. Bonds: Religious, Nature, Family. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Banded agate (4 gp). Blue sapphire (900 gp). Coral (90 gp).
Everard Churchill, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts. His golden hair is matted, messy, and big. His eyes are hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Military, Mentor. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Wymar Ramsay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and a wedding ring on his right hand. With a patchy white beard and wild white hair. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Antagonistic. Bonds: In love, Rich. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Gomory Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has chestnut hair. His eyes are a pleasant brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Adventurer, Criminal record. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2800 sp.
Ralf Easton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Guard soon after.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Disciplined, Gifted, Fighting. Bonds: Job, Has a crush. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 500 sp. Malachite (15 gp). 1 Good lock. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
