Everard Colby, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dark leathers with embroidery. With a patchy black beard and wild black hair. This hazel eyed westerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Adventurer; and he's in love
Ideals: Joker. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Healer’s kit. 1 Silver holy symbol.
Bernard Warwick, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Bernard hails from a village terrorized by drow. Bernard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his dancing dream.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Gilbert Marlee, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and green handkerchief worn on his right side, and he perpetually has his greataxe ready. His tied-back hair is auburn. His brown eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better kind of golem.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer, In love. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Coral (50 gp). 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.
Don Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Impeccable, Gifted. Bonds: Rich, Religious. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
William Redfield, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. He sports a long chestnut beard, and similarly colored long hair. His amber eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Adventurer. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnoll, Druidic
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2900 sp. Red-brown spinel (40 gp). Coral (40 gp).
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