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NPC Generator

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Advanced [show]


Lewis Webley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His tied-back hair is golden. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Optimist. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Webley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 5 (-3)15 (+2) 10 (+0)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings. He has a moderate pudge and is not very fit. His hair is white and very short. His thin eyebrows rest above his beady green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave, Rich. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Hackney, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 7 (-2)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest York, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. With a patchy blonde beard and wild blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the west.

Ideals: Athletic, Philantrophist, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Ernest York, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)5 (-3) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Gomory Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is white and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Gomory was raised in a hard working conservative environment. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Artistic. Flaws: Sensitive, Fearful. Bonds: Job, Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Hornsby, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anthony Cromwell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dark leathers with embroidery, marred by sweets. He has no hair. He has several tiny topaz earrings on each ear.

Personality: He dislikes all the random violence that takes place in the west. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anthony took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Cromwell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 11 (+0)7 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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