Frederick Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear tan tank tops with violet pants. His tied-back hair is golden. His eyes are likewise amber.
Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Guard business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Wants a kiss; and expand his business
Ideals: Extrovert. Flaws: Addict. Bonds: Job, Rich, Has a crush. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Ernest Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and yellow pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He carries a battered falchion and tarnished nunchaku as well. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: Ernest hails from a village terrorized by gnolls. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To share knowledge with the world; and many gnolls want him driven away
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 100 gp.
Theodoric Anderton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears baggy blue pantaloons and a grey scarf. He wears his brown hair down. His thin eyebrows rest above his beady blue eyes.
Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Optimist, Fighting, Gifted. Flaws: Ugly. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 6 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5
Possessions: 1 Minor magic item.
Lance Harlow, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His white hair is matted, messy, and big. His green unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north to a Marshal, Lance learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
Possessions: 50 pp. 1 Breastplate. 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Kody Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and he is always smoking a pipe.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Seamstress soon after.
Motivation: To be a Beggar again; and expand his business
Ideals: Fighting. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 24000 cp.
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