Simon Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear tan pants and tee shirts. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Bather, who enjoyed hunting, Simon was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break.
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Nature, Job. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 900 sp.
Guy Dumph, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise amber.
Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west to a Mason, Guy learned a great deal about his mother's area of expertise. He worked as a nervous Mason and found it very stressful. He struck the Mason job and began his own company from there.
Motivation: He wants revenge against orcs; and he is greedy
Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Silk rope.
Thomas Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Mercenary business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Mercenary soon after.
Motivation: Expand his business; and his religion dominates his actions
Ideals: Athletic, Impeccable. Bonds: Religious, Job. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Holy water. 3 Smokesticks. 3 Antitoxin.
Tim Brandon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He very much looks the part of a Merchant. Beneath his clothing is a huge mess of scar tissue. His white hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.
History: Tim was raised in a hard working conservative environment. Tim was born on a far western desert where he grew up under the tutelage of his father, an expert Merchant. Recently the stress of being a Merchant has made it difficult for him to sleep.
Motivation: To get a good night's sleep; and sabotage a competitor
Flaws: Insomniac, Insane. Bonds: Job, Slave, Immigrant. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Conrad Byron, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket. He keeps his red hair in a pixie cut. His eyes are blue and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: A powerful wizard made him what he is. A gifted student he started as a Herbalist, but he got bored and became a Guard. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Impeccable. Flaws: Greedy. Bonds: Mentor, Job. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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