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Advanced [show]


Drogo Rowley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is kept up in a ponytail inside a deerstalker hat. His brown eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Drogo Rowley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Gilbert Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears a wide-brimmed hat to cover his moderate length red hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the east to a Bellfounder, Gilbert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and many illithids want him driven away

Ideals: Philantrophist. Bonds: Attractive, Enemies, Job. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Gilbert Alton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Golden pearl (140 gp). Eye agate (5 gp). Silver pearl (140 gp). 1 Minor magic item.


Social Check DCs


Richard Thornton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown tunic with blue highlights, and long black pants that bunch up around his shoes. His hair, while still mostly red, has prominent grey streaks. He has several tiny sapphire earrings on each ear.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Disease. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Richard Thornton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a long black beard, and similarly colored long hair. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Soapmaker, but he got bored and became a Stylist. He has drifted from career to career and currently works as a Stylist.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Selfish, Fearful. Bonds: Attractive, Religious, Job. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Anthony Halsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Theodoric Thackeray, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, constantly wearing a pastel suit, blue shirt, and brown tie. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theodoric is combative with any and all who dare try his patience in the slightest.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Justice, Gifted. Bonds: Immigrant, Rich. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Theodoric Thackeray, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)15 (+2) 13 (+1)6 (-2)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs

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