Norman Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears green trousers with white and tan striped suspenders. He wears various colorful collared shirts. His right leg appears badly burned and disfigured. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.
History: The child of southern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Gold and topaz bottle stopper cork (300 gp).
Alex Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in a clean black cloak covering his clean studded leather. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.
Motivation: He seems to be bored by most things; and he is greedy
Ideals: Athletic, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver ewer (70 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (700 gp).
Adam Gracey, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Glassblower. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Glassblower, Adam learned a great deal about his father's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Glassblower.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Deep green spinel (70 gp). Rose (20 gp).
Conrad Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east to a Beggar, Conrad learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He struck the Beggar job and began his own company from there.
Motivation: To be a Ruler again; and expand his business
Ideals: Logical. Bonds: Rich, Guardian, In love, Job. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield.
Richard Windsor, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a bow. He sports a flattop hair cut. His eyes are a pleasant blue.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Map Maker, Richard learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.
Motivation: He has a crush on the local Banker; and wants his loneliness to end
Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 60 pp. 1 Half-Plate. 1 Buckler.
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