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Advanced [show]


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His white hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: Gifted from a young age, Wymar studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Wymar Sutherland, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (9 gp).


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears a Stetson hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. Alexandre was born on a far southern plains where he grew up under the tutelage of his father, an expert Tanner. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he wants to meet his childhood hero

Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Alexandre Morton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Athletics +5, History +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Godfrey Colby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He has styled his brown hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast desert. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature, Religious. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Godfrey Colby, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Rhodochrosite (14 gp). Golden yellow topaz (900 gp). 1 Half-Plate. 1 Buckler.


Social Check DCs


Arnold Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his lance ready. He keeps his white hair in a pixie cut. His hazel eyes peer out from beneath his deerstalker green hat.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in lance use. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Fearful, Disease. Bonds: Enemies. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Arnold Garfield, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)7 (-2)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Stanley, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trey was born with his mother's beautiful face. His childhood dream was to be a Beggar, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his brother

Ideals: Joker. Bonds: Attractive, Job, Family, Criminal record. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Stanley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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