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Advanced [show]


Lance Harrington, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He has a slight overbite and is overall scrawny. His chestnut hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Lance Harrington, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp. Hematite (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length auburn hair. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Manfred studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Gifted. Flaws: Lazy, Insane, Racist. Bonds: Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Manfred Ansley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Patrick Payton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His feathered hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Patrick Payton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in brown turtlenecks beneath a yellow coat with green slacks. His hair is chestnut and very short. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Bonds: Job, Rich, Religious. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Norton, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Solomon Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Bather for hire.

Motivation: Further expansion of business.

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Cornish, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Athletics +2, Stealth +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Smoky quartz (80 gp). Bloodstone (80 gp). Eye agate (9 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs

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