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NPC Generator

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Advanced [show]


Reynard Benson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in the east. In his 10th year, his parents were killed by a goblins raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against goblins; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Enemies, Immigrant, Adventurer. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Reynard Benson, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 6 (-2)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Conrad Van Es, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear black pants and tee shirts. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: Conrad was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Mortician like his mother before him.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Job, Criminal record. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Conrad Van Es, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Barlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a violet vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair up. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is a Lycanthrope in disguise. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Charles Barlow, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 6 (-2)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Thomas Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to hide his balding. His eyes are a pleasant hazel.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Thomas has worked very hard to control his curse. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: To be a Fortune-teller again; and sabotage a competitor

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Alby, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: Anselm hails from a village terrorized by brigands. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against brigands; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Family. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Anselm Remington, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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