Hugh Sutton, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His brown hair is cut short. He has gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Criminal record. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Geoffrey Stafford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely black suit with white socks and a vest with buckled shoes and is in decent physical shape. He sports a long black beard, and similarly colored long hair. His amber eyes peer out from beneath his Stetson black hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the south. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Justice, Entrepeneur. Bonds: Poor, Nature, Adventurer. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 sp. Aquamarine (200 gp). Deep blue spinel (200 gp). Moonstone (20 gp). Black opal (600 gp). 1 Minor magic item.
Clerebold Bradshaw, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: He got into the Miller business at a young age. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: To be a Miner again; and expand his business
Ideals: Fighting, Impeccable, Gifted. Bonds: Job, Criminal record. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Malachite (5 gp). Lapis lazuli (5 gp).
Percival Springfield, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His skin is also unnaturally pale. He keeps his long blonde hair kept up in a rat tail. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.
History: Percival was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1300 sp. 1 Smokesticks.
Gilbert Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His hair, while still mostly golden, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal dancing training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Artistic. Flaws: Insomniac. Bonds: Military. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
