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NPC Generator

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Advanced [show]


Adelard Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears just a red suit. His head has been shaved. He has gleaming, smiling hazel eyes.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: Born in the east to a Brewer, Adelard learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and to be a fortune-teller again

Flaws: Ugly, Insane, Impulsive. Bonds: Job, Criminal record. Occupation: Brewer

Voice: French accent

Attributes [hide]

Adelard Dryden, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Citrine (60 gp). Alexandrite (900 gp). Obsidian (7 gp). Sardonyx (60 gp). 3 Antitoxin.


Social Check DCs


Aldous Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. He has dyed his greying red hair a little too much giving a sharp red color. His fierce amber eyes like to dwell on things.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Selfish. Bonds: Rich, Criminal record, Family. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Aldous Tyndall, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Silver pearl (40 gp). Onyx (70 gp). Deep blue spinel (500 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a moderate pudge and is not very fit. His white hair, when down, is lengthy. His fierce brown eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and he's in love

Ideals: Entrepeneur, Philantrophist. Bonds: Job, Has a crush. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Trey Lindsay, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a fancy brown suit, and his gloved hand is found clutching a monstrous two handed axe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: William was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Military. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

William Hamilton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 6 (-2)17 (+3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man typically wears green cloth garments or leather armor. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant gray.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Rich. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Gilbert Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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