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NPC Generator

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Advanced [show]


Odo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, Military, Adventurer. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Odo Everleigh, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright black suits and hats. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gomory was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Recently the stress of being a Shoemaker has made it difficult for him to sleep.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, Shy. Bonds: Job. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Barlow, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)7 (-2) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Violet garnet (900 gp). Moss agate (12 gp). Amethyst (150 gp).


Social Check DCs


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, black cloak. His clothes are grease stained in places. His hair is golden and very short. His eyes are green and catlike.

Personality: Calm and collected, he is a well trained Map Maker. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a stylist again

Flaws: Hedonist. Bonds: Poor, Immigrant, Job, Military. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Royston, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)6 (-2) 15 (+2)17 (+3)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Alexandrite (1000 gp). Azurite (8 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His blonde hair is still thick. This blue eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: To settle down with his crush; and to reunite with his absent mother

Ideals: Gifted, Entrepeneur. Flaws: Selfish. Bonds: Military. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Gerald Kimberly, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)5 (-3) 9 (-1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Average lock. 1 Superior lock. 1 Average lock.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He usually wears his grey robe and has his club always slung over his shoulder. His whole body is exceptionally muscular. His silver hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While studying, he fell in love. They married and had a daughter. He struck the Marshal job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Bonds: Immigrant, Job, In love, Poor, Adventurer. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

John Atterton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1900 sp. Large well-done wool tapestry (200 gp). Solid gold idol (700 gp).


Social Check DCs

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