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NPC Generator

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Advanced [show]


William Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears white leather gloves, a white jacket, and tight pants. His whole body is exceptionally muscular. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Mason job and began his own company from there.

Motivation: To be a Mayor again.

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

William Barclay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3200 sp.


Social Check DCs


Simon Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His hair is short and red. His fierce amber eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Impeccable. Flaws: Mundane, PTSD. Bonds: Guardian. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Simon Sharps, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Godfrey Adley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He is bald on top and has large blonde tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the west. He helped his mother out around the business and became quite the natural. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Guard

Voice: American accent

Attributes [hide]

Godfrey Adley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Robert Mori, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large black jacket. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Blacksmith mother left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels kind of lost in life; and he's attracted to the pc

Ideals: Professionalism, Gifted. Flaws: Insane, Disease, Depressed. Bonds: Has a crush. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Robert Mori, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 900 sp.


Social Check DCs


Reynard Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered longbow and tarnished sai as well. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Reynard was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Reynard Anderton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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