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NPC Generator

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Advanced [show]


Gerald Tyndall, Male Human [Permalink]

Personal [hide]

Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His golden hair is cut short. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerald was born on a far southern desert where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his religion dominates his actions

Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Poor, Immigrant. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Tyndall, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)18 (+4) 9 (-1)17 (+3)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Reynard Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly hammers and greataxes. He wears a Stetson hat to cover his moderate length red hair. His fierce blue eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Reynard was raised in a hard working conservative environment. Reynard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Reynard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Entrepeneur, Optimist, Philantrophist. Bonds: Criminal record, Job. Occupation: Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Reynard Altham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)8 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2000 sp. Golden yellow topaz (600 gp).


Social Check DCs


Bertram Perry, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Map Maker. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He has green eyes and a black hat with a pastel feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism, Logical, Gifted. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Perry, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long black pants that bunch up around his shoes. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He has achieved small success as a Laborer.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Rich, Job. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Adelard Sherwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Athletics +1, Investigation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Poor. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Gerald Halsey, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 8000 cp. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs

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