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NPC Generator

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Advanced [show]


Percival Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He wears his blonde hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Percival Heiser, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Frederick Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in yellow turtlenecks beneath a green coat with red slacks. His auburn hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also hits on women, regardless of circumstances.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Miller mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Frederick Melancon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Cromwell, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a robe, a symbol of death around his neck, and a greataxe on his belt. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in greataxe use. Days after completing his studies, news broke out that his hometown was attacked by giants. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Fighting, Opinionated. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Cromwell, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)18 (+4) 15 (+2)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 13000 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Arnold Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears violet leather gloves, a violet jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has a blonde handlebar mustache and slicked back blonde hair. His thin eyebrows rest above his beady blue eyes.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Servant in town.

History: Arnold was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Ansley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)17 (+3) 12 (+1)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Adelard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his greatsword ready. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Job, Adventurer, Military, Religious. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Adelard Snowdon, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)15 (+2) 8 (-1)16 (+3)
Skills Insight +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp. Rhodochrosite (12 gp). Rose (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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