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NPC Generator

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Advanced [show]


Henry Clayton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His moppish white hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has a crush on the local hunter

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Immigrant, Rich. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Henry Clayton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears tan cloth garments or leather armor. His black hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a Jeweler soon after.

Motivation: Expand his business.

Ideals: Athletic, Joker. Bonds: Family, Military, Job. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Ainsley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Hunter Graham, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Acton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his red hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also is a firm believer in the manly ideal.

History: He was born in the north, but his parents moved at a very young age to the south. Aldous was born on a far northern desert where he grew up under the tutelage of his father, an expert Ruler. Now he works as a music tutor during his time off.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Acton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Henry Haley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His hair is brown and curly. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast forest. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, Nature, Religious. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Henry Haley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)4 (-3)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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