Trym Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his grey robe and has his dagger always slung over his shoulder. He keeps his chestnut hair in a flapper bob. He has brown eyes.
Personality: He is overprotective of those who hire his services. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Navigator, but he got bored and became a Map Maker. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Flaws: Disease. Bonds: Guardian, Family, Job. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 4 (-3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Peter Stansfield, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky white painted plate armor, and is pretty ugly. His blonde hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insomniac, Antagonistic, Insane. Bonds: Criminal record. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Anthony Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long chestnut beard with little hanging trinkets. He has brown eyes.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: Anthony hails from a village terrorized by dire rats. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to settle down with his crush
Flaws: Insane, Impulsive, Greedy. Bonds: Has a crush, Enemies, In love. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Hunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long red hair kept up in a rat tail. He has a dull look in his hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and he's looking for his big break
Ideals: Joker. Flaws: Shy. Bonds: Poor, Nature. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1600 sp. Blue quartz (8 gp). Black pearl (400 gp).
Manfred York, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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