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NPC Generator

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Advanced [show]


Manfred Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in red turtlenecks beneath a blue coat with black slacks. His chestnut hair is styled in orderly dreadlocks. His brown eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands; and his religion dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Forgetful. Bonds: Religious, Enemies. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Manfred Atherton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)10 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Percival Langdon, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black coat over a grey low-cut shirt, and a broad hat upon his head. His white hair is braided into rings. He has several tiny sapphire earrings on each ear.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Ugly, Hedonist, Insomniac. Bonds: Rich, Slave. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Langdon, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Huxley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears just a red suit. His red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he feels threatened by others

Flaws: Insomniac, Antagonistic, Fearful. Bonds: Rich. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Charles Huxley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He wears his blonde hair down. His green eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast desert. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Enemies. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Peter Livingstone, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)11 (+0) 8 (-1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is short and brown. His eyes, though not visible through his cowl, are violet.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Gerald Berkeley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. 4 Smokesticks. 1 Everburning torch.


Social Check DCs

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