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Advanced [show]


Odo Addington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt with thin white vertical stripes and tan pants. He wears his brown hair up in a very large beehive style do. This violet eyed westerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Racist, Secretive. Bonds: Rich, Enemies. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Odo Addington, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His fierce violet eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Antagonistic, Racist. Bonds: Poor, Family, Military. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Geoffrey Roscoe, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)13 (+1) 7 (-2)9 (-1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling brown eyes.

Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To be a Stableman again; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Entrepeneur. Bonds: Enemies, Military, Job. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Don Alston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear blue pants and tee shirts. His black hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Selfish, Depressed. Bonds: Nature. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Copeland, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Peyton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man tends to wear a large violet jacket. He wears a colorful flower in his white hair. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Theobald Peyton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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