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NPC Generator

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Advanced [show]


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears bulky white painted plate armor. He has styled his blonde hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Don Shelly, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Compton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Apothecary. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has a long auburn beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Charles hails from a village terrorized by giants. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Rich, Adventurer, Enemies, Job, Has a crush. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Charles Compton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 600 sp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Shane Prescott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a tan shirt with thin violet vertical stripes and brown pants, and his gloved hand is found clutching a shortbow. He sports a long golden beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.

Personality: Eccentric and domineering, Shane will drive conversation. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Extrovert, Impeccable. Flaws: Addict. Bonds: Rich, Nature. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Shane Prescott, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Aldous Alston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Aldous is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Passionate, Persistence, Logical. Bonds: Family, Mentor. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Aldous Alston, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Rock crystal (20 gp). Freshwater pearl (7 gp). Aquamarine (400 gp).


Social Check DCs


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is blonde, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Anselm studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Attractive, Nature, Criminal record. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Denholm, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Athletics -1, Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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