Gerard Altham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. His black hair is cut short. His hazel eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gerard was raised in a hard working conservative environment. He worked as a nervous Fletcher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and his religion dominates his actions
Ideals: Opinionated. Flaws: Emotional. Bonds: Job, Religious. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 200 gp. Aquamarine (800 gp). 1 Chain shirt. 1 Half-Plate.
Rolf Morton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple green robe with tan stripes complete with hood. His white hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Miner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Miner.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Job, Family. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Balimaar Fidget, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. His blonde hair is cut short. His eyes are brown and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He also has developed a complete distrust of the Healer profession.
History: The child of a Healer, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Barber.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Pink pearl (100 gp). Chalcedony (20 gp). Violet garnet (500 gp).
Theobald Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: He got into the Shipwright business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Addict. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 cp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol. 1 Average lock.
Conrad Fidget, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Scribe does. His hair is silver, silky, and of moderate length. He has gleaming, smiling amber eyes.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich western family. His childhood dream was to be a Dilettante, but he was a colossal failure. He has worked as a Scribe like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to unite with his sister
Bonds: Job, Attractive, Guardian, Family, Rich. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).
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