Trym Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant gray.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.
History: When he was but 8 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: A deep hatred of illithids; and revenge
Ideals: Fighting, Justice. Bonds: Poor, Enemies, Immigrant, Criminal record. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 sp. Tourmaline (160 gp). Sardonyx (40 gp). Alexandrite (1000 gp).
Diggory Copeland, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair and beard is wavy and long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Antagonistic, Lazy, Disease. Bonds: Attractive, Adventurer. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 54 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 sp. 8 Acid flasks. 8 Acid flasks.
Gerald Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a red tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Hunter.
Motivation: He's looking for his big break; and seeks redemption
Ideals: Artistic. Bonds: Attractive, Job, Rich, Adventurer, Criminal record. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Jasper (20 gp). Moonstone (20 gp).
Wymar Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his flail ready. He has no hair. His eyes are blue and he is always smoking a pipe.
Personality: He is mildly Human supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Some 8 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Optimist. Flaws: Ugly, Racist. Bonds: In love. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp.
Diggory Law, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He is wearing a perfectly clean shirt and pair of pants. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Diggory was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and to reunite with his absent father
Flaws: Selfish, Hedonist. Bonds: Attractive, Family, Nature, In love. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Moss agate (5 gp). Carnelian (50 gp). Jet (50 gp). Pink pearl (50 gp). 1 Minor magic item.
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