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Advanced [show]


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a robe, a symbol of strength around his neck, and a falchion on his belt. He has a very tight haircut. His brown eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Debt, Family. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Raymond Atherton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)7 (-2) 17 (+3)12 (+1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His black hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Mentor, Rich. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Gunter Morley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Average lock. 1 Superior lock.


Social Check DCs


Wymar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long silver hair kept up in a rat tail. This brown eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Religious. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Ainsworth, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Rhodochrosite (11 gp). Bloodstone (20 gp). Golden pearl (80 gp). 2 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


Anselm Lancaster, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the large cave and found the beat up pickaxe and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Athletic, Optimist, Logical. Bonds: Poor, Family, Nature. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Anselm Lancaster, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Conrad Cromwell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: Eccentric and domineering, Conrad will drive conversation. A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Racist. Bonds: Military, Adventurer, Slave. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Conrad Cromwell, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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