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NPC Generator

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Advanced [show]


Chad Sydney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His hair is chestnut and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Criminal record. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Chad Sydney, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man dresses in black turtlenecks beneath a blue coat with white slacks. He has a penchant for wearing a ring with an oversized emerald on his right hand. His blonde hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: Kyle was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Justice, Gifted. Bonds: Rich, Attractive, Family. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Kyle Emsworth, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 13 (+1)14 (+2) 9 (-1)6 (-2)
Skills Athletics -1, Religion +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee -1 / 1d8-3, Ranged -1 / 1d8-3, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Peter Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and carries spears. His hair is cut close to his head. His gray eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Peter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, In love. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Alby, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hubert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black tunic with grey highlights, and long violet pants that bunch up around his shoes. He wears a small hat to cover his moderate length black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: Hubert was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and regain custody of his daughter

Ideals: Logical. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Hubert Marleigh, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)9 (-1) 13 (+1)8 (-1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: Rock crystal (80 gp). Tiger eye turquoise (7 gp). Jet (40 gp). Obsidian (7 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear violet clothing when he does not wear armor. His hair is blonde and curly. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and wants to raise his children well

Flaws: Insomniac. Bonds: Guardian, Nature, Adventurer, Family. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Don Tatum, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp. Gold dragon comb with red garnet eye (400 gp). Finely wrought small gold bracelet (60 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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