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NPC Generator

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Advanced [show]


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His auburn hair is matted, messy, and big. His green eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Dilettante business at a young age. His family was turned out during the war. He and his family wandered east to less war torn lands. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Racist, PTSD. Bonds: Job. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Cooper, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Hugh Ashton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright red suits and hats. His hair is auburn and curly. His eyes, though not visible through his cowl, are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Many gnolls want him driven away; and his religion dominates his actions

Ideals: Athletic. Flaws: Shy, Mundane. Bonds: Immigrant, Religious, Enemies. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Hugh Ashton, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 4 (-3)14 (+2)
Skills Animal Handling +0, Performance +5
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 20000 cp. Brown-green garnet (130 gp). Rhodochrosite (15 gp). Blue star sapphire (1600 gp). Lapis lazuli (15 gp). 1 Minor magic item.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his blonde hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Crown-heir business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Crown-heir. He struck the Crown-heir job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Insomniac, Racist. Bonds: Job. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Norman Gracey, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)12 (+1) 13 (+1)17 (+3)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Simon Huxley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His moppish silver hair is in a traditional bowl cut. He has violet eyes.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has achieved small success as a Shepherd.

Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Simon Huxley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in bow use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Odo Altham, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 8 (-1)7 (-2)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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