Hugh Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His red hair and beard is wavy and long. He has several tiny aquamarine earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and he has money and likes to spend it
Ideals: Impeccable, Fighting. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Robert Harlan, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered brown stockings. He is bald on top and has large blonde tufts of hair around his ears. He has several tiny jet earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Apothecary and found it very stressful. He has never given up on his singing dream.
Motivation: Regain custody of his son; and doesn't want to be a apothecary and was forced into it by his family
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 600 gp. 1 Half-Plate.
Jocelyn Cason, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants, and carries flails. His silver hair is long and unkept. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Jocelyn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 59 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 100 gp. Star ruby (1400 gp). Sard (80 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item.
Ralf Carlyle, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes are likewise violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful wizard made him what he is. A gifted student he started as a Brewer, but he got bored and became a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Persistence, Gifted. Bonds: Mentor, Job, Family. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Gerald Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is long and white with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are likewise blue. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.
History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerald's homeland. Gerald decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. Golden yellow topaz (600 gp). Azurite (5 gp).
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