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Tim Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. His skin is fair and his fingers are delicate and long. His tied-back hair is red. His eyes are a pleasant violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Tim Harper, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp. Golden yellow topaz (400 gp).


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears many layers of old clothing at all times, marred by teas. His golden hair is slicked back into a classic pompadour. This gray eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Guard, who enjoyed hunting, Theobald was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Theobald Clapham, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. With a patchy red beard and wild red hair. His eyes are gray and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with singing.

History: The child of northern immigrants he idolized his father. Trey was born on a far northern desert where he grew up under the tutelage of his father, an expert Shepherd. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Trey Thorpe, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his greataxe. He is physically well-built. His silver hair is braided into rings. His eyes are likewise brown.

Personality: He dislikes all the random violence that takes place in the west. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Philantrophist. Bonds: Mentor, Adventurer. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Bertram Ashley, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 11 (+0)17 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (11 gp). Blue sapphire (800 gp).


Social Check DCs


Gerard Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small island village. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he would like to get married and retire

Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Gerard Hayes, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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