Justin Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his white hair up in a very large beehive style do. He is baby faced.
Personality: A skeptical and narcissistic man, Justin's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Justin studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Rich, Has a crush, Adventurer. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Alexandrite (900 gp). Malachite (8 gp). Aquamarine (900 gp).
Tim Dalton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He usually wears his white robe and has his shortbow always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He feels kind of lost in life.
Flaws: Insane, Depressed. Bonds: Family, Nature. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 10 pp. Peridot (80 gp). Carnelian (80 gp).
Gerard Harrington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair, when down, is lengthy. He has blue eyes and a black hat with a red feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant, Debt. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Alchemist’s fire. 3 Holy water.
Raymond Rutland, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears bulky black painted plate armor. Beneath his clothing is a huge mess of scar tissue. His golden hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Herbalist profession.
History: He got into the Performer business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Performer.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Slave, Job. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Aquamarine (300 gp). Chrysoprase (40 gp). Red garnet (70 gp).
Drogo Kirby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His white hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Human compassion; and find a way to reverse the transformation of his sister
Flaws: Antagonistic, Racist. Bonds: Attractive, Family, Adventurer. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp. Coral (130 gp). Golden pearl (130 gp).
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