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NPC Generator

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Advanced [show]


Percival Holton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is heavily combed to the left. His eyes are likewise gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Percival Holton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 17 (+3)11 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His eyes are violet and beady.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 4 years old his parents immigrated from the south. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Addict. Bonds: Immigrant, Criminal record. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Clerebold Stanton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)7 (-2) 10 (+0)16 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Bernard Asheton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dark leathers with embroidery. His black hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Bernard hails from a village terrorized by illithids. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Nature, Enemies. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Asheton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Coral (120 gp). Citrine (50 gp). Deep blue spinel (1200 gp). Chrysoprase (50 gp).


Social Check DCs


Hugh Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is smooth and relatively long. His brown unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was granted arcane powers by his dying brother.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Hugh Pinkerton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Kyle Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, brown shirt, and red tie. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Kyle was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Forgetful. Bonds: Family, Adventurer, Slave. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Kyle Tinley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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