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NPC Generator

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Advanced [show]


Diggory Alby, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His auburn hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Diggory Alby, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics -2, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Banded mail.


Social Check DCs


Frederick Davenport, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his grey robe and has his kukri always slung over his shoulder. He keeps his brown hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Shepherd again; and wants to open a new tavern

Flaws: Ugly, Addict, Antagonistic. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Frederick Davenport, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Churchill, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His chestnut hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is calm most of the time but flees social interaction. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Military, Adventurer, Family. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Thomas Churchill, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His red hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich eastern family. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Aldous Willoughby, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (300 gp). Tourmaline (40 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


John Bradley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears tan painted combat armor at almost all times. He has moderate length blonde hair. His eyes are a pleasant gray.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive. Occupation: Crown-heir

Voice: Mumbles to self between sentences

Attributes [hide]

John Bradley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 12 (+1)18 (+4)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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