Justin Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Banker, who enjoyed hunting, Justin was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Flaws: Addict. Bonds: Attractive, Enemies, Nature, Criminal record. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp. Deep green spinel (40 gp). Aquamarine (600 gp).
Alexandre Berkeley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a golden handlebar mustache and slicked back golden hair. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.
History: He was born in the south, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a crush on the local Dyer; and he desires power and/or immortality
Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Peter Browning, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue shirt with thin white vertical stripes and blue pants, and is pretty ugly. He has silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He has a minor phobia of water and hates getting wet.
History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new dyer responsibilities is difficult
Flaws: Ugly, Fearful, Disease. Bonds: Job, Poor. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Robert Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. His skin is fair and his fingers are delicate and long. His silver hair has been sun bleached extensively. He has several tiny topaz earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Robert lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Selfish, Hedonist. Bonds: Rich, Family. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Roland Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a grey shirt with thin black vertical stripes and green pants. His long brown hair reaches down to his waist. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Military, Rich. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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