Guy Holton, Male Human [Permalink]
Personal [hide]
Description: An older man who sports tan clothing, slightly heavier than average wear, he is not a threatening figure. He has done his best to style his blonde hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1600 sp.
Bertram Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports yellow clothing, slightly heavier than average wear. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: Born in the south to a Map Maker, Bertram learned a great deal about his father's area of expertise. A gifted student he started as a Tailor, but he got bored and became a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Optimist, Professionalism. Bonds: Poor, Attractive, Job. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2300 sp.
Geoffrey Chatham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a brown and yellow robe with the hood down. His auburn hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Roland Beitz, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a red costume with the symbols of his god on his torso. His right hand appears badly burned and disfigured. His chestnut hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Roland will drive conversation. He works hard and plays hard.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has worked as a Banker like his mother before him.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert, Logical. Flaws: Hedonist, Insane. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Randal Carlisle, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tight fitting brown shirt and pants. He is tall, broad shouldered and powerfully built. He wears his silver hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Engraver. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Bellfounder again; and to unite with his sister
Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Adventurer, Family. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp. Onyx (50 gp). 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
