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NPC Generator

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Advanced [show]


Frederick Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear black clothing when he does not wear armor. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. He worked as a nervous Shipwright and found it very stressful. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Wants to open a new tavern.

Flaws: Greedy, Antagonistic. Bonds: Poor, Mentor, Nature, Job. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Frederick Whitby, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 18 (+4)14 (+2) 11 (+0)5 (-3)
Skills Intimidation -1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1700 sp. Rich purple corundum (900 gp). Iolite (80 gp).


Social Check DCs


Miles Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Professionalism, Entrepeneur. Flaws: Insomniac, Fearful. Bonds: Adventurer. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Miles Heiser, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter York, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his singing dream.

Motivation: To unite with his sister; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Artistic. Flaws: Selfish, Disease. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter York, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp.


Social Check DCs


Arnold Southey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and expand his business

Ideals: Fighting, Impeccable, Joker. Bonds: Immigrant, Criminal record, Job. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Arnold Southey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills History +4, Performance +6
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish brown hair is in a traditional bowl cut. His ears are large.

Personality: Eccentric and domineering, Guy will drive conversation. He can't help but pocket interesting objects he comes across

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Guy Tattersall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 6 (-2)12 (+1)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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