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NPC Generator

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Advanced [show]


Reynard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Roscoe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Harley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His chestnut hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: Aldous hails from a village terrorized by giants. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Racist. Bonds: Criminal record, Enemies, Adventurer. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Aldous Harley, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Randal Compton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Justice. Bonds: Attractive, Rich, Slave. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Randal Compton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 7 (-2)10 (+0)
Skills Deception +2, History +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Carved bone or ivory statuette (10 gp). Embroidered and bejeweled glove (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item.


Social Check DCs


John Atherton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He carries a battered falchion and tarnished bow as well. His red hair and beard is wavy and long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: He was born into a rich family. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Has a crush. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Atherton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chad Ainsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to cover his moderate length red hair. He has a tattooed face.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the large cave and found the beat up dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Impeccable. Bonds: Attractive, Family, Nature, Debt. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Ainsley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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