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NPC Generator

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Advanced [show]


Aldous Kenley, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Mentor, Enemies. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Aldous Kenley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Gardener. His golden hair is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Charles studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Job. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Wesley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Tiger eye turquoise (5 gp). Rhodochrosite (5 gp). Iolite (20 gp). 1 Healer’s kit. 1 Masterwork Artisan’s tools. 1 Simple lock. 1 Spyglass.


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light black in addition to tight pants. He sports a long white beard, and similarly colored long hair. His gray eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Detective, Godfrey learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Detective.

Motivation: Sabotage a competitor; and seeks redemption

Ideals: Passionate. Bonds: Military, Job, Religious, Criminal record. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Godfrey Woods, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears many layers of old clothing at all times. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the north his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Disciplined, Logical. Flaws: Ugly, Insomniac. Bonds: Poor, In love. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Trey Woods, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 23000 sp.


Social Check DCs


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Forgetful. Bonds: Immigrant, Military. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Rodney, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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