Gunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man is dressed in earthy colors with a brown and tan handkerchief worn on his right side. His golden hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He never wears the same outfit twice, unless he absolutely has to.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Artistic, Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Alex Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. He wears his brown hair up. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the south. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 7 (-2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 1 Breastplate. 1 Chain shirt.
Kody Blakely, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Mason uniform. With bright red hair and a scraggly beard. His eyes are amber and catlike.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Herbalist, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Mason like his father before him.
Motivation: An old rival family wants him found.
Ideals: Optimist. Bonds: Job, In love, Poor, Family. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A roughly beaten golden orb (130 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item.
Tim Brixton, Male Human [Permalink]
Personal [hide]
Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his sai. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Tim studied abroad. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 8 (-1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.
Odo Beverly, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear black clothing when he does not wear armor, and is pretty ugly. He has styled his auburn hair well, parting it to the left. His eyes are likewise blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.
History: The child of northern immigrants he idolized his father. A gifted student he started as a Interpreter, but he got bored and became a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Revenge; and he wants revenge against dire rats
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Brown-green garnet (80 gp). Eye agate (6 gp).
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