Alex Tinley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Barber, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Henry Lancaster, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue broad hat and blue clothes. He is an epitome of beauty. His hair is brown and curly. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist, Logical. Flaws: Secretive. Bonds: Attractive, Rich, In love. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp.
Solomon Harlow, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears red painted combat armor at almost all times. His black hair is matted, messy, and big. He has brown eyes and a red hat with a blue feather.
Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with music.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he's repulsed by the pc
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3100 sp. 1 Tanglefoot bags. 2 Smokesticks. 4 Thunderstones.
Gilbert Abram, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a yellow suit, tan shirt, and red tie. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.
History: When he was but 3 years old his parents immigrated from the east. He worked as a nervous Unemployed and found it very stressful. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Passionate. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Job. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp.
Hunter Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.
History: He got into the Miner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Ideals: Professionalism. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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