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NPC Generator

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Chad Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright black suits and hats. His long auburn hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Job, Nature, Debt. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Chad Graeme, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Roscoe, Male Human [Permalink]

Personal [hide]

Description: This western man wears tattered old clothes. His clothes are grease stained in places. He keeps his long silver hair kept up in a rat tail. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Arnold Roscoe, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1, Deception +6
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt, he is not a threatening figure. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his amber eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Guy was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: Expand his business.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Family. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Dumph, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 11 (+0)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his Stetson green hat.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Bonds: Family, Religious, Enemies. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Crawford, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Adventurer, Military. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Roger Berkeley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 18 (+4)18 (+4)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Draconic, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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