Chad Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. His gray unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Disease, Sensitive. Bonds: Attractive, Immigrant. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1900 sp.
Hunter Kensley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with feathered hat and is in decent physical shape. His feathered hat is riddled with cuts and holes. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He is harsh and unforgiving.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Religious, Mentor. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Geoffrey Colby, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His thin eyebrows rest above his beady amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Geoffrey was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Ugly, Selfish, Hedonist. Bonds: Family. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Trym Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trym was born with his father's beautiful face. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Entrepeneur, Optimist, Logical. Bonds: Attractive. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 8 Acid flasks.
Trey Walpole, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. He has gleaming, smiling blue eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Human compassion.
Flaws: Racist, Shy. Bonds: Adventurer, Rich. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
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