Reynard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with music.
History: His father raised him in a mountain cabin. He has had some formal music training, and achieved minor success. He now mingles about in high society.
Motivation: He seems to be bored by most things; and he feels kind of lost in life
Ideals: Artistic. Flaws: Mundane, Depressed. Bonds: Nature, Rich. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 5000 cp.
Adam Mitchell, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in pastel turtlenecks beneath a green coat with blue slacks. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed easterner is not easily forgotten.
Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich eastern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Insane, PTSD. Bonds: Criminal record, Rich. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1400 sp.
Adam Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Tanner, who enjoyed hunting, Adam was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Opinionated. Flaws: Disease. Bonds: Job, Nature, Rich. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Chad Anderton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear grey tank tops with green pants. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his music dream.
Motivation: To pay off his debts.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Nature, Debt. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Randal Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, black cloak. He has no hair. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Jeweler and found it very stressful. He was granted martial powers by his dying brother.
Motivation: To share knowledge with the world; and to be a farmer again
Ideals: Philantrophist, Artistic, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
