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NPC Generator

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Advanced [show]


Randal Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his axe ready. His auburn hair is heavily combed to the right. His amber unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Bowyer in town.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Bowyer. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Randal Cromwell, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His golden hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south to a Miner, Bertram learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Miner.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Insomniac. Bonds: Enemies, Job, Criminal record. Occupation: Miner

Voice: German accent

Attributes [hide]

Bertram Weld, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 cp. Jet (50 gp).


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting green shirt and pants. His auburn hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Secretive, Antagonistic, Mundane. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Gerard Marley, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Red spinel (110 gp). Aquamarine (500 gp).


Social Check DCs


Lance Remington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Layabout. He keeps his long golden hair kept up in a rat tail. This green eyed westerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Pacifist. Bonds: Job, Attractive, Mentor, Adventurer. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Lance Remington, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp.


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

William Home, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 4 Tanglefoot bags. 2 Smokesticks.


Social Check DCs

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