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Advanced [show]


Adelard Blakely, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his scythe, and is pretty ugly. His blonde hair is cut short. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Adelard was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Seamstress.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Adelard Blakely, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: This southern man very much looks the part of a Adventurer. His clothes are grease stained in places. His golden hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Insane. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Theobald Clare, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)6 (-2) 17 (+3)13 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Hematite (15 gp). Rhodochrosite (15 gp). Citrine (50 gp).


Social Check DCs


Tim Ainsley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Tim Ainsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)16 (+3) 8 (-1)12 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is golden. His gray eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of illithids.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Criminal record, Nature. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Browning, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Norman Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a warhammer on his belt. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His eyes are blue and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Roofer, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Fighting, Philantrophist. Bonds: Job, Religious, Rich. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Norman Barclay, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 40000 cp. Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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